Refactoring complete: v0.4.0 architectural milestone (#1)

## Summary

Completed Phase 5 refactoring and reached the target architecture.

**Architectural milestone achieved:**
- Service layer owns all state and is the sole writer
- UI is a thin Fyne view, all widget updates marshaled via `fyne.Do`
- Core engines are stateless and injectable
- Domain types are pure (no `yaml:"-"` fields)
- Full module builds and `go vet ./...` clean

## Changes

- Bump version: 0.3.6 → 0.4.0
- Update CHANGELOG with Phase 5 summary
- Add ROADMAP "Refactoring Follow-Ups" section

## Known follow-up work

1. **Linux test build broken** — `runner_test.go` needs `//go:build windows` tag
2. **File-size limits exceeded** — `operations.go` (486 lines), `jobs_view.go` (415 lines)

See ROADMAP.md for details.

---------

Co-authored-by: mixeme <mix.public@ya.ru>
Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2026-06-22 08:05:10 +03:00
parent d24211cab2
commit 01fd572a89
74 changed files with 5424 additions and 2712 deletions
+415
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@@ -0,0 +1,415 @@
package ui
import (
"fmt"
"strings"
"gitea.mixdep.ru/mix/gosentry/src/app"
"gitea.mixdep.ru/mix/gosentry/src/domain"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
const allFolders = "All"
const noFolder = "No folder"
const minJobsSidebarWidth float32 = 480
// newJobsView builds the Jobs tab: list sidebar, details panel, and toolbar.
// It returns the assembled panel and a refresh function the caller invokes
// whenever the service state may have changed (e.g., from the event subscriber
// in mainwindow.go). The refresh function re-reads the service snapshot and
// redraws all widgets in the jobs view; it does NOT touch history or settings.
func newJobsView(w fyne.Window, svc *app.Service) (fyne.CanvasObject, func()) {
jobs := svc.Jobs()
runtimes := make(map[int]*domain.JobRuntime, len(jobs))
syncFromService := func() {
jobs = svc.Jobs()
for id := range runtimes {
delete(runtimes, id)
}
for _, current := range jobs {
if rt := svc.Runtime(current.ID); rt != nil {
runtimes[current.ID] = rt
}
}
}
syncFromService()
runtimeFor := func(index int) *domain.JobRuntime {
if index < 0 || index >= len(jobs) {
return &domain.JobRuntime{}
}
if rt := runtimes[jobs[index].ID]; rt != nil {
return rt
}
return &domain.JobRuntime{}
}
selected := 0
selectedFolder := allFolders
schedulerPaused := false
filteredJobs := filteredJobIndexes(jobs, selectedFolder)
title := widget.NewLabelWithStyle(jobs[selected].Name, fyne.TextAlignLeading, fyne.TextStyle{Bold: true})
title.Wrapping = fyne.TextWrapBreak
folderLabel := newJobDetailLabel(jobs[selected].Folder)
scheduleLabel := newJobDetailLabel(jobs[selected].Schedule)
commandLabel := newJobDetailLabel(jobs[selected].Command)
argumentsLabel := newJobDetailLabel(jobs[selected].Arguments)
successExitCodesLabel := newJobDetailLabel(app.DisplaySuccessExitCodes(jobs[selected].SuccessExitCodes))
runModeLabel := newJobDetailLabel(app.DisplayRunMode(jobs[selected]))
selectedRuntime := runtimeFor(selected)
lastRunLabel := newJobDetailLabel(selectedRuntime.LastRun)
nextRunLabel := newJobDetailLabel(selectedRuntime.NextRun)
stateLabel := newJobDetailLabel(selectedRuntime.LastState)
schedulerState := widget.NewLabel("Scheduler running")
commandOutput := widget.NewTextGrid()
commandOutput.SetText(selectedRuntime.Output)
commandOutputScroll := container.NewScroll(commandOutput)
// Command output can contain long lines and preserved whitespace. TextGrid is
// used instead of Label so stdout/stderr remains readable and does not vanish
// against the theme when it is placed inside a scroll container.
commandOutputScroll.SetMinSize(fyne.NewSize(520, 160))
selectedLogs := append([]event(nil), selectedRuntime.Logs...)
jobLogs := widget.NewList(
func() int { return len(selectedLogs) },
func() fyne.CanvasObject { return widget.NewLabel("log") },
func(id widget.ListItemID, item fyne.CanvasObject) {
item.(*widget.Label).SetText(app.EventText(selectedLogs[id]))
},
)
updateDetails := func(index int) {
if index < 0 || index >= len(jobs) {
// A folder filter can temporarily leave no selectable rows. Clearing
// the details panel avoids showing stale information for a hidden job.
title.SetText("No job selected")
folderLabel.SetText("")
scheduleLabel.SetText("")
commandLabel.SetText("")
argumentsLabel.SetText("")
successExitCodesLabel.SetText("")
runModeLabel.SetText("")
lastRunLabel.SetText("")
nextRunLabel.SetText("")
stateLabel.SetText("")
commandOutput.SetText("")
selectedLogs = nil
return
}
selected = index
current := jobs[selected]
rt := runtimeFor(selected)
title.SetText(current.Name)
folderLabel.SetText(app.DisplayFolder(current.Folder))
scheduleLabel.SetText(current.Schedule)
commandLabel.SetText(current.Command)
argumentsLabel.SetText(app.DisplayArguments(current.Arguments))
successExitCodesLabel.SetText(app.DisplaySuccessExitCodes(current.SuccessExitCodes))
runModeLabel.SetText(app.DisplayRunMode(current))
lastRunLabel.SetText(rt.LastRun)
nextRunLabel.SetText(rt.NextRun)
stateLabel.SetText(rt.LastState)
commandOutput.SetText(rt.Output)
selectedLogs = append(selectedLogs[:0], rt.Logs...)
}
// list and folderSelect are declared early so closures below can reference
// them before the widget.NewList / widget.NewSelect calls assign the values.
var list *widget.List
var folderSelect *widget.Select
refreshView := func() {
syncFromService()
filteredJobs = filteredJobIndexes(jobs, selectedFolder)
updateDetails(selected)
jobLogs.Refresh()
if list != nil {
list.Refresh()
}
}
list = widget.NewList(
func() int { return len(filteredJobs) },
func() fyne.CanvasObject {
name := widget.NewLabelWithStyle("Job name", fyne.TextAlignLeading, fyne.TextStyle{Bold: true})
meta := widget.NewLabel("schedule")
status := widget.NewLabel("status")
return container.NewVBox(name, meta, status)
},
func(id widget.ListItemID, item fyne.CanvasObject) {
row := item.(*fyne.Container)
name := row.Objects[0].(*widget.Label)
meta := row.Objects[1].(*widget.Label)
status := row.Objects[2].(*widget.Label)
current := jobs[filteredJobs[id]]
name.SetText(current.Name)
// Keep each row compact: folder, schedule, and command are shown in one
// metadata line so the left pane stays useful even with many jobs.
meta.SetText(app.DisplayFolder(current.Folder) + " " + current.Schedule + " " + app.DisplayInvocation(current))
status.SetText(app.StatusText(current, runtimes[current.ID]))
},
)
list.OnSelected = func(id widget.ListItemID) {
if id < 0 || id >= len(filteredJobs) {
updateDetails(-1)
return
}
updateDetails(filteredJobs[id])
}
list.Select(selected)
folderSelect = widget.NewSelect(folderOptions(jobs), func(value string) {
if value == "" {
return
}
selectedFolder = value
filteredJobs = filteredJobIndexes(jobs, selectedFolder)
list.Refresh()
if len(filteredJobs) == 0 {
// The "No folder" filter is intentionally allowed to be empty. It is a
// real filter choice, not an error state, so the selection is cleared.
selected = -1
updateDetails(-1)
return
}
selected = filteredJobs[0]
list.Select(0)
refreshView()
})
folderSelect.SetSelected(selectedFolder)
addButton := widget.NewButtonWithIcon("New job", theme.ContentAddIcon(), func() {
showJobDialog(w, "New job", job{Schedule: "@every 1m", Command: "echo GoSentry job ran", Enabled: true}, func(saved job) {
// The Service assigns the ID, stores the job, records the "Created"
// activity, and emits events. The observer appends those to History; we
// only refresh the snapshot and move the selection to the new job.
created, err := svc.CreateJob(saved)
if err != nil {
dialog.ShowError(err, w)
return
}
syncFromService()
folderSelect.Options = folderOptions(jobs)
folderSelect.Refresh()
targetFolder := filterValue(created.Folder)
if selectedFolder != allFolders && selectedFolder != targetFolder {
selectedFolder = targetFolder
folderSelect.SetSelected(targetFolder)
}
selected = indexOfID(jobs, created.ID)
filteredJobs = filteredJobIndexes(jobs, selectedFolder)
list.Refresh()
list.Select(app.DisplayIndex(filteredJobs, selected))
refreshView()
})
})
editButton := widget.NewButtonWithIcon("Edit", theme.DocumentCreateIcon(), func() {
if selected < 0 || selected >= len(jobs) {
return
}
showJobDialog(w, "Edit job", jobs[selected], func(saved job) {
// The job keeps its ID, so the Service preserves the runtime (keyed by
// ID), reflects any enabled/disabled change, recomputes the next run, and
// emits the "Updated" activity the observer records.
saved.ID = jobs[selected].ID
if err := svc.UpdateJob(saved); err != nil {
dialog.ShowError(err, w)
return
}
syncFromService()
folderSelect.Options = folderOptions(jobs)
folderSelect.Refresh()
list.Refresh()
refreshView()
})
})
runButton := widget.NewButtonWithIcon("Run now", theme.MediaPlayIcon(), func() {
if selected < 0 || selected >= len(jobs) {
return
}
if schedulerPaused {
// The global pause is treated as an emergency stop for all execution,
// including manual "Run now", so the user has one reliable switch.
dialog.ShowInformation("Scheduler paused", "Global pause is active. Resume the scheduler before running jobs.", w)
return
}
// RunNow refuses an already-running job (it returns an error); the UI has
// always ignored that case silently, so the run simply does not start.
if err := svc.RunNow(jobs[selected].ID); err != nil {
return
}
list.Refresh()
refreshView()
})
stopAllButton := widget.NewButtonWithIcon("Pause all", theme.MediaStopIcon(), nil)
stopAllButton.OnTapped = func() {
// SetGlobalPause flips the Service's pause flag, updates every job's
// next-run text, and emits the activity record the observer logs. Mirror the
// new state into the local flag and the controls; revert it if the save fails.
schedulerPaused = !schedulerPaused
if err := svc.SetGlobalPause(schedulerPaused); err != nil {
schedulerPaused = !schedulerPaused
dialog.ShowError(err, w)
return
}
if schedulerPaused {
schedulerState.SetText("Scheduler paused")
stopAllButton.SetText("Resume all")
stopAllButton.SetIcon(theme.MediaPlayIcon())
} else {
schedulerState.SetText("Scheduler running")
stopAllButton.SetText("Pause all")
stopAllButton.SetIcon(theme.MediaStopIcon())
}
list.Refresh()
refreshView()
}
pauseButton := widget.NewButtonWithIcon("Pause", theme.MediaPauseIcon(), func() {
if selected < 0 || selected >= len(jobs) {
return
}
// SetEnabled toggles the job, updates its runtime/next-run, and records the
// "Resumed"/"Paused" activity the observer logs.
current := jobs[selected]
if err := svc.SetEnabled(current.ID, !current.Enabled); err != nil {
dialog.ShowError(err, w)
return
}
syncFromService()
list.Refresh()
refreshView()
})
deleteButton := widget.NewButtonWithIcon("Delete", theme.DeleteIcon(), func() {
if selected < 0 || selected >= len(jobs) {
return
}
deleted := jobs[selected]
// Deletion is confirmed because jobs can represent real system actions.
// There is no undo yet, so accidental removal should require one more click.
dialog.ShowConfirm("Delete job", fmt.Sprintf("Delete %q?", deleted.Name), func(confirm bool) {
if !confirm {
return
}
// The Service removes the job and its runtime, persists, and records the
// "Deleted" activity the observer logs; the UI re-reads the snapshot and
// fixes up the folder filter and selection.
if err := svc.DeleteJob(deleted.ID); err != nil {
dialog.ShowError(err, w)
return
}
syncFromService()
folderSelect.Options = folderOptions(jobs)
folderSelect.Refresh()
filteredJobs = filteredJobIndexes(jobs, selectedFolder)
if len(filteredJobs) == 0 && selectedFolder != allFolders {
selectedFolder = allFolders
folderSelect.SetSelected(allFolders)
filteredJobs = filteredJobIndexes(jobs, selectedFolder)
}
if len(filteredJobs) == 0 {
selected = -1
} else {
selected = filteredJobs[0]
}
list.Refresh()
if selected >= 0 {
list.Select(app.DisplayIndex(filteredJobs, selected))
}
refreshView()
}, w)
})
toolbar := container.NewHBox(addButton, editButton, runButton, pauseButton, deleteButton, layout.NewSpacer())
globalControls := container.NewHBox(stopAllButton, schedulerState, layout.NewSpacer())
sidebarHeader := container.NewVBox(globalControls, widget.NewSeparator(), widget.NewLabelWithStyle("Folder", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}), folderSelect, toolbar)
sidebar := container.NewBorder(sidebarHeader, nil, nil, nil, list)
details := container.NewVBox(
title,
widget.NewSeparator(),
detailRow("Folder", folderLabel),
detailRow("Schedule", scheduleLabel),
detailRow("Command", commandLabel),
detailRow("Arguments", argumentsLabel),
detailRow("Success exit codes", successExitCodesLabel),
detailRow("Run mode", runModeLabel),
detailRow("Last run", lastRunLabel),
detailRow("Next run", nextRunLabel),
detailRow("State", stateLabel),
widget.NewSeparator(),
widget.NewLabelWithStyle("Command output", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
commandOutputScroll,
widget.NewSeparator(),
widget.NewLabelWithStyle("Selected job activity", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
jobLogs,
)
fixedSidebar := container.New(minWidthLayout{width: minJobsSidebarWidth}, sidebar)
panel := container.NewBorder(nil, nil, fixedSidebar, nil, container.NewPadded(details))
return panel, refreshView
}
func filteredJobIndexes(jobs []job, folder string) []int {
indexes := make([]int, 0, len(jobs))
for index, current := range jobs {
if folder == allFolders || filterValue(current.Folder) == folder {
indexes = append(indexes, index)
}
}
return indexes
}
func folderOptions(jobs []job) []string {
// "All" and "No folder" are always present so the filter UI is stable even
// before the user creates folders.
options := []string{allFolders, noFolder}
seen := map[string]bool{allFolders: true, noFolder: true}
for _, current := range jobs {
folder := strings.TrimSpace(current.Folder)
if folder == "" || seen[folder] {
continue
}
seen[folder] = true
options = append(options, folder)
}
return options
}
func filterValue(folder string) string {
if strings.TrimSpace(folder) == "" {
return noFolder
}
return strings.TrimSpace(folder)
}
func indexOfID(jobs []job, id int) int {
for index, current := range jobs {
if current.ID == id {
return index
}
}
return 0
}
func detailRow(label string, value fyne.CanvasObject) fyne.CanvasObject {
caption := widget.NewLabelWithStyle(label, fyne.TextAlignLeading, fyne.TextStyle{Bold: true})
caption.Wrapping = fyne.TextTruncate
return container.NewGridWithColumns(2, caption, value)
}
func newJobDetailLabel(text string) *widget.Label {
label := widget.NewLabel(text)
// Job names, commands, and paths can be much wider than the details panel.
// Breaking long runs of text keeps Label.MinSize stable when the selection
// changes, so the right panel does not force the whole window to resize.
label.Wrapping = fyne.TextWrapBreak
return label
}