Refactoring complete: v0.4.0 architectural milestone (#1)

## Summary

Completed Phase 5 refactoring and reached the target architecture.

**Architectural milestone achieved:**
- Service layer owns all state and is the sole writer
- UI is a thin Fyne view, all widget updates marshaled via `fyne.Do`
- Core engines are stateless and injectable
- Domain types are pure (no `yaml:"-"` fields)
- Full module builds and `go vet ./...` clean

## Changes

- Bump version: 0.3.6 → 0.4.0
- Update CHANGELOG with Phase 5 summary
- Add ROADMAP "Refactoring Follow-Ups" section

## Known follow-up work

1. **Linux test build broken** — `runner_test.go` needs `//go:build windows` tag
2. **File-size limits exceeded** — `operations.go` (486 lines), `jobs_view.go` (415 lines)

See ROADMAP.md for details.

---------

Co-authored-by: mixeme <mix.public@ya.ru>
Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2026-06-22 08:05:10 +03:00
parent d24211cab2
commit 01fd572a89
74 changed files with 5424 additions and 2712 deletions
+37
View File
@@ -0,0 +1,37 @@
package ui
import (
"fyne.io/fyne/v2"
)
type minWidthLayout struct {
width float32
}
func (l minWidthLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
width := l.width
var height float32
for _, object := range objects {
if !object.Visible() {
continue
}
min := object.MinSize()
if min.Width > width {
width = min.Width
}
if min.Height > height {
height = min.Height
}
}
return fyne.NewSize(width, height)
}
func (l minWidthLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
for _, object := range objects {
if !object.Visible() {
continue
}
object.Move(fyne.NewPos(0, 0))
object.Resize(size)
}
}