From 89704b0470f96427ec03ff2a6b4d549b8949fa4b Mon Sep 17 00:00:00 2001 From: mixeme Date: Thu, 18 Jun 2026 00:17:20 +0300 Subject: [PATCH] Recommend MinGW Mesa variant in VirtualBox/RDP workaround Update the OpenGL workaround to suggest the mingw release of Mesa instead of msvc, as it matches the MSYS2 GCC toolchain used to build GoSentry. Both variants work at runtime, but mingw is the more consistent choice. Co-Authored-By: Claude Haiku 4.5 --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 56922ec..07cdc7f 100644 --- a/README.md +++ b/README.md @@ -197,9 +197,10 @@ Known workaround: 1. Download a Windows Mesa build from [mesa-dist-win](https://github.com/pal1000/mesa-dist-win/releases). For a regular Windows x64 GoSentry build, use the archive named like - `mesa3d--release-msvc.7z`, for example - `mesa3d-26.1.1-release-msvc.7z`. The `devel`, `debug-info`, `tests`, and - checksum files are not needed for this workaround. + `mesa3d--release-mingw.7z`, for example + `mesa3d-26.1.1-release-mingw.7z`. This matches the MSYS2 GCC toolchain used + to build GoSentry. The `devel`, `debug-info`, `tests`, and checksum files + are not needed for this workaround. 2. Open the downloaded archive and use the `x64` build from it. 3. Copy the Mesa OpenGL DLL files from `x64` into the same directory as the GoSentry `.exe`, for example: