Rename project to GoSentry

Rename the application, Go module path, command package, build artifacts, resource script, and embedded icon assets from PySentry/pysentry to GoSentry/gosentry.

Move portable settings to gosentry.yaml while reading legacy pysentry.yaml during the transition, then rewrite settings under the new name.

Update Windows and Linux autostart integration to use GoSentry names while cleaning up legacy PySentry registry, desktop-entry, and systemd artifacts.

Refresh README, architecture notes, roadmap, changelog, and release examples for version 0.3.0.
This commit is contained in:
mixeme
2026-06-17 07:29:58 +03:00
parent d828e34121
commit 94033e794f
28 changed files with 182 additions and 112 deletions
+8 -8
View File
@@ -12,8 +12,8 @@ import (
"strings"
"time"
"github.com/pysentry/pysentry/assets"
"github.com/pysentry/pysentry/src/core"
"gitea.mixdep.ru/mix/gosentry/assets"
"gitea.mixdep.ru/mix/gosentry/src/core"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
@@ -25,7 +25,7 @@ import (
"fyne.io/fyne/v2/widget"
)
const appID = "io.github.pysentry.desktop"
const appID = "ru.mixdep.gosentry.desktop"
const allFolders = "All"
const noFolder = "No folder"
const minJobsSidebarWidth float32 = 480
@@ -57,7 +57,7 @@ func Run(startInTray bool) {
a := app.NewWithID(appID)
a.SetIcon(loadAppIcon())
w := a.NewWindow("PySentry " + core.Version)
w := a.NewWindow("GoSentry " + core.Version)
configureSystemTray(a, w)
w.Resize(fyne.NewSize(1120, 720))
w.SetContent(newMainView(w, started))
@@ -81,7 +81,7 @@ func configureSystemTray(a fyne.App, w fyne.Window) {
return
}
menu := fyne.NewMenu("PySentry",
menu := fyne.NewMenu("GoSentry",
fyne.NewMenuItem("Show", func() {
w.Show()
w.RequestFocus()
@@ -146,7 +146,7 @@ func serveSingleInstance(listener net.Listener, w fyne.Window) {
func newMainView(w fyne.Window, started time.Time) fyne.CanvasObject {
store, jobs, err := core.OpenStore()
if err != nil {
return container.NewPadded(widget.NewLabel("Failed to load PySentry configuration: " + err.Error()))
return container.NewPadded(widget.NewLabel("Failed to load GoSentry configuration: " + err.Error()))
}
if iconPath, err := core.InstallDesktopIntegration(appID, store.Paths.ExecutablePath, assets.IconBytes()); err == nil {
store.Paths.DesktopIcon = iconPath
@@ -280,7 +280,7 @@ func newMainView(w fyne.Window, started time.Time) fyne.CanvasObject {
folderSelect.SetSelected(selectedFolder)
addButton := widget.NewButtonWithIcon("New job", theme.ContentAddIcon(), func() {
showJobDialog(w, "New job", job{Schedule: "@every 1m", Command: "echo PySentry job ran", Enabled: true, LastRun: "Never", NextRun: "After save", LastState: "Ready"}, func(saved job) {
showJobDialog(w, "New job", job{Schedule: "@every 1m", Command: "echo GoSentry job ran", Enabled: true, LastRun: "Never", NextRun: "After save", LastState: "Ready"}, func(saved job) {
saved.ID = nextJobID
nextJobID++
jobs = append(jobs, saved)
@@ -658,7 +658,7 @@ func showJobDialog(w fyne.Window, title string, current job, onSave func(job)) {
schedule.SetPlaceHolder("@every 1m")
schedule.SetText(current.Schedule)
command := widget.NewEntry()
command.SetPlaceHolder("echo PySentry job ran")
command.SetPlaceHolder("echo GoSentry job ran")
command.SetText(current.Command)
enabled := widget.NewCheck("Enabled", nil)
enabled.SetChecked(current.Enabled)