refactor: unify icon asset naming to use size-based scheme
Rename icon files from mixed naming (big/16x16) to consistent size-based names (large/small) for clarity. Update Go functions and variables to reference the new asset names. This makes the icon pipeline easier to understand and maintain. File changes: - gosentry-icon-big.png → gosentry-icon-large.png - gosentry-icon-16x16.png → gosentry-icon-small.png - gosentry-icon-16x16.ico → gosentry-icon-small.ico - Embedded variable: iconBytes → iconLargeBytes for clarity Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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-15
@@ -26,13 +26,13 @@ import (
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// leaves the anti-aliased edge fully opaque as a light halo that reads as a
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// border on a dark taskbar/tray, so the background is removed with feathered
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// color-to-alpha instead):
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// - gosentry-icon-big.png detailed large artwork (teal rounded-tile emblem)
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// - gosentry-icon-16x16.png hand-tuned for legibility at 16px
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// - gosentry.ico multi-size 16/32/48/256 (16 = the hand-tuned PNG,
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// the rest downscaled from big). Embedded into the PE
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// binary by windres (see scripts/build-windows.bat),
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// NOT via Go embed.
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// - gosentry-icon-16x16.ico single 16px frame, for the Windows tray
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// - gosentry-icon-large.png detailed large artwork (teal rounded-tile emblem)
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// - gosentry-icon-small.png hand-tuned for legibility at 16px
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// - gosentry.ico multi-size 16/32/48/256 (16 = the hand-tuned PNG,
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// the rest downscaled from large). Embedded into the PE
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// binary by windres (see scripts/build-windows.bat),
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// NOT via Go embed.
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// - gosentry-icon-small.ico single 16px frame, for the Windows tray
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//
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// Windows:
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// - Window titlebar + taskbar: the multi-size gosentry.ico, embedded by the .rc
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@@ -54,20 +54,20 @@ import (
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// - Tray: SetSystemTrayIcon(Icon()). StatusNotifierItem renders 22-48px and takes
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// a PNG, so the big artwork scales down cleanly (the 16x16 would look tiny).
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//go:embed gosentry-icon-16x16.png
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//go:embed gosentry-icon-small.png
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var iconSmallBytes []byte
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//go:embed gosentry-icon-big.png
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var iconBytes []byte
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//go:embed gosentry-icon-large.png
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var iconLargeBytes []byte
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//go:embed gosentry-icon-16x16.ico
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//go:embed gosentry-icon-small.ico
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var iconSmallICOBytes []byte
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// IconSmall returns the hand-tuned 16x16 PNG. It is the Linux window-titlebar
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// icon (via a.SetIcon -> _NET_WM_ICON, which the WM renders at ~16px). On Windows
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// the titlebar comes from gosentry.ico instead; see the package strategy above.
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func IconSmall() fyne.Resource {
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return fyne.NewStaticResource("gosentry-icon-16x16.png", iconSmallBytes)
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return fyne.NewStaticResource("gosentry-icon-small.png", iconSmallBytes)
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}
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// IconSmallICO returns a single-frame 16x16 Windows .ico of the hand-tuned small
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@@ -75,18 +75,18 @@ func IconSmall() fyne.Resource {
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// pinning a single 16x16 frame keeps the hand-tuned glyph crisp at tray size — a
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// multi-size .ico lets the tray pick and downscale a larger, muddier frame.
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func IconSmallICO() fyne.Resource {
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return fyne.NewStaticResource("gosentry-icon-16x16.ico", iconSmallICOBytes)
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return fyne.NewStaticResource("gosentry-icon-small.ico", iconSmallICOBytes)
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}
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// Icon returns the large artwork PNG. It is the Linux tray icon (StatusNotifierItem
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// renders 22-48px) and the source for the Linux .desktop dock icon via IconBytes.
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// The Windows window/taskbar icon comes from gosentry.ico, not this resource.
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func Icon() fyne.Resource {
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return fyne.NewStaticResource("gosentry-icon-big.png", iconBytes)
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return fyne.NewStaticResource("gosentry-icon-large.png", iconLargeBytes)
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}
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// IconBytes is the large artwork as raw PNG bytes for InstallDesktopIcon, which
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// writes the Linux .desktop launcher/dock icon.
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func IconBytes() []byte {
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return append([]byte(nil), iconBytes...)
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return append([]byte(nil), iconLargeBytes...)
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}
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