T4.1: Rename gui->ui, split lifecycle into run.go + mainwindow.go
Carve src/gui/app.go into the new src/ui package: - run.go: process lifecycle (single instance, app/window, tray, startup timing). - mainwindow.go: view assembly + the app.Service event listener. Route every widget update driven by Service events through fyne.Do so the run goroutine (executeRun) no longer mutates Fyne widgets directly. Also wrap serveSingleInstance's Show/RequestFocus, which runs on the Accept goroutine. (Resolves refactoring problem #4.) fyne.Do/DoAndWait only exist in Fyne v2.6+, so upgrade fyne.io/fyne/v2 v2.5.3 -> v2.6.3. Mark the tray Quit item IsQuit so Fyne's addMissingQuitForMenu reuses it instead of appending a second, localized Quit now that v2.6 ships Russian translations. go build / go vet / go test -race all clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,14 +4,14 @@ import (
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"os"
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"gitea.mixdep.ru/mix/gosentry/src/domain"
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"gitea.mixdep.ru/mix/gosentry/src/gui"
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"gitea.mixdep.ru/mix/gosentry/src/ui"
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)
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func main() {
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// The executable entry point intentionally delegates all startup work to the
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// GUI package. Keeping main small makes it easier to add platform-specific
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// UI package. Keeping main small makes it easier to add platform-specific
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// packaging later without mixing window setup, storage, and scheduler logic.
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gui.Run(hasArgument(domain.StartInTrayArgument))
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ui.Run(hasArgument(domain.StartInTrayArgument))
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}
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func hasArgument(argument string) bool {
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