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Author SHA1 Message Date
mixeme ec19ab3884 chore: bump version to 0.10.1 and update changelog
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-06-24 23:02:45 +03:00
mixeme 999ccb7300 refactor: unify icon asset naming to use size-based scheme
Rename icon files from mixed naming (big/16x16) to consistent size-based
names (large/small) for clarity. Update Go functions and variables to
reference the new asset names. This makes the icon pipeline easier to
understand and maintain.

File changes:
- gosentry-icon-big.png → gosentry-icon-large.png
- gosentry-icon-16x16.png → gosentry-icon-small.png
- gosentry-icon-16x16.ico → gosentry-icon-small.ico
- Embedded variable: iconBytes → iconLargeBytes for clarity

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-06-24 23:02:06 +03:00
6 changed files with 22 additions and 16 deletions
+15 -15
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@@ -26,13 +26,13 @@ import (
// leaves the anti-aliased edge fully opaque as a light halo that reads as a // leaves the anti-aliased edge fully opaque as a light halo that reads as a
// border on a dark taskbar/tray, so the background is removed with feathered // border on a dark taskbar/tray, so the background is removed with feathered
// color-to-alpha instead): // color-to-alpha instead):
// - gosentry-icon-big.png detailed large artwork (teal rounded-tile emblem) // - gosentry-icon-large.png detailed large artwork (teal rounded-tile emblem)
// - gosentry-icon-16x16.png hand-tuned for legibility at 16px // - gosentry-icon-small.png hand-tuned for legibility at 16px
// - gosentry.ico multi-size 16/32/48/256 (16 = the hand-tuned PNG, // - gosentry.ico multi-size 16/32/48/256 (16 = the hand-tuned PNG,
// the rest downscaled from big). Embedded into the PE // the rest downscaled from large). Embedded into the PE
// binary by windres (see scripts/build-windows.bat), // binary by windres (see scripts/build-windows.bat),
// NOT via Go embed. // NOT via Go embed.
// - gosentry-icon-16x16.ico single 16px frame, for the Windows tray // - gosentry-icon-small.ico single 16px frame, for the Windows tray
// //
// Windows: // Windows:
// - Window titlebar + taskbar: the multi-size gosentry.ico, embedded by the .rc // - Window titlebar + taskbar: the multi-size gosentry.ico, embedded by the .rc
@@ -54,20 +54,20 @@ import (
// - Tray: SetSystemTrayIcon(Icon()). StatusNotifierItem renders 22-48px and takes // - Tray: SetSystemTrayIcon(Icon()). StatusNotifierItem renders 22-48px and takes
// a PNG, so the big artwork scales down cleanly (the 16x16 would look tiny). // a PNG, so the big artwork scales down cleanly (the 16x16 would look tiny).
//go:embed gosentry-icon-16x16.png //go:embed gosentry-icon-small.png
var iconSmallBytes []byte var iconSmallBytes []byte
//go:embed gosentry-icon-big.png //go:embed gosentry-icon-large.png
var iconBytes []byte var iconLargeBytes []byte
//go:embed gosentry-icon-16x16.ico //go:embed gosentry-icon-small.ico
var iconSmallICOBytes []byte var iconSmallICOBytes []byte
// IconSmall returns the hand-tuned 16x16 PNG. It is the Linux window-titlebar // IconSmall returns the hand-tuned 16x16 PNG. It is the Linux window-titlebar
// icon (via a.SetIcon -> _NET_WM_ICON, which the WM renders at ~16px). On Windows // icon (via a.SetIcon -> _NET_WM_ICON, which the WM renders at ~16px). On Windows
// the titlebar comes from gosentry.ico instead; see the package strategy above. // the titlebar comes from gosentry.ico instead; see the package strategy above.
func IconSmall() fyne.Resource { func IconSmall() fyne.Resource {
return fyne.NewStaticResource("gosentry-icon-16x16.png", iconSmallBytes) return fyne.NewStaticResource("gosentry-icon-small.png", iconSmallBytes)
} }
// IconSmallICO returns a single-frame 16x16 Windows .ico of the hand-tuned small // IconSmallICO returns a single-frame 16x16 Windows .ico of the hand-tuned small
@@ -75,18 +75,18 @@ func IconSmall() fyne.Resource {
// pinning a single 16x16 frame keeps the hand-tuned glyph crisp at tray size — a // pinning a single 16x16 frame keeps the hand-tuned glyph crisp at tray size — a
// multi-size .ico lets the tray pick and downscale a larger, muddier frame. // multi-size .ico lets the tray pick and downscale a larger, muddier frame.
func IconSmallICO() fyne.Resource { func IconSmallICO() fyne.Resource {
return fyne.NewStaticResource("gosentry-icon-16x16.ico", iconSmallICOBytes) return fyne.NewStaticResource("gosentry-icon-small.ico", iconSmallICOBytes)
} }
// Icon returns the large artwork PNG. It is the Linux tray icon (StatusNotifierItem // Icon returns the large artwork PNG. It is the Linux tray icon (StatusNotifierItem
// renders 22-48px) and the source for the Linux .desktop dock icon via IconBytes. // renders 22-48px) and the source for the Linux .desktop dock icon via IconBytes.
// The Windows window/taskbar icon comes from gosentry.ico, not this resource. // The Windows window/taskbar icon comes from gosentry.ico, not this resource.
func Icon() fyne.Resource { func Icon() fyne.Resource {
return fyne.NewStaticResource("gosentry-icon-big.png", iconBytes) return fyne.NewStaticResource("gosentry-icon-large.png", iconLargeBytes)
} }
// IconBytes is the large artwork as raw PNG bytes for InstallDesktopIcon, which // IconBytes is the large artwork as raw PNG bytes for InstallDesktopIcon, which
// writes the Linux .desktop launcher/dock icon. // writes the Linux .desktop launcher/dock icon.
func IconBytes() []byte { func IconBytes() []byte {
return append([]byte(nil), iconBytes...) return append([]byte(nil), iconLargeBytes...)
} }

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+6
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@@ -2,6 +2,12 @@
All notable GoSentry changes are recorded in this file. All notable GoSentry changes are recorded in this file.
## 0.10.1 - 2026-06-24
**Refactoring:**
- Unified icon asset naming from mixed scheme (big/16x16) to consistent
size-based names (large/small) for clarity and maintainability.
## 0.10.0 - 2026-06-24 ## 0.10.0 - 2026-06-24
**Compact activity rows; per-job execution-time statistics seeded from log files.** **Compact activity rows; per-job execution-time statistics seeded from log files.**
+1 -1
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@@ -3,4 +3,4 @@ package app
// Version is the application version shown in the GUI and used by build // Version is the application version shown in the GUI and used by build
// scripts in artifact names. It is a var rather than a const so release builds // scripts in artifact names. It is a var rather than a const so release builds
// can override it with Go ldflags when CI tags a build. // can override it with Go ldflags when CI tags a build.
var Version = "0.10.0" var Version = "0.10.1"