# GoSentry Architecture This document shows the current component interaction model. GoSentry is a single desktop process: the GUI, application service, scheduler, storage, and command runner live in one application. They communicate through typed events and well-defined interfaces rather than shared mutable state. ## Package Map ``` cmd/gosentry entry point — starts the UI src/ domain/ pure value types: Job, Config, RunRecord, Schedule, JobRuntime app/ Service — sole owner of job/runtime state; emits typed Events scheduler/ pure timing loop; calls app.Service.RunDue on every tick runner/ shell command execution + log file writing + cleanup storage/ JSON persistence (gosentry.json, jobs.json) platform/ autostart/ Manager interface + Windows (shortcut) and Linux (XDG) impls desktop/ desktop entry + icon under XDG data home (Linux only) filemanager/ open a folder in the desktop file manager winproc/ hidden-window startup flags (Windows only) ui/ Fyne windows, tabs, and dialogs; reads service via Events ``` ## Component Diagram ```mermaid flowchart LR user["Desktop user"] ui["src/ui - Fyne windows, tabs, dialogs"] svc["src/app Service - sole owner of job + runtime state"] store["src/storage Store - JSON config and jobs"] sched["src/scheduler Scheduler - pure timing loop"] runner["src/runner - shell command execution"] autostart["src/platform/autostart Manager - Windows shortcut / Linux XDG"] config["gosentry.json - application settings"] jobs["jobs.json - job definitions"] logs["logs_dir - per-run command output logs"] shell["Platform shell - cmd.exe /C or sh -c"] user -->|"edits jobs, settings, runs commands"| ui ui -->|"CreateJob, UpdateJob, DeleteJob, RunNow, UpdateSettings, AutostartStatus, …"| svc svc -->|"SaveJobs, SaveConfig, LoadJobs, LoadConfig"| store store -->|"read/write"| config store -->|"read/write"| jobs svc -->|"Start(RunDue)"| sched sched -->|"RunDue(now)"| svc svc -->|"RunJob"| runner runner -->|"execute command"| shell runner -->|"write stdout/stderr log"| logs runner -->|"RunRecord"| svc svc -->|"emit JobChanged / RunRecorded / JobsLoaded / ErrorOccurred"| ui ui -->|"display jobs, history, status"| user svc -->|"Set / Status via Manager"| autostart ``` ## Platform layer GoSentry ships one binary per target OS. Platform-specific code is not a workaround for missing cross-platform support — it **is** the cross-platform strategy: shared interfaces and call sites, with OS-specific implementations selected at **compile time** (`*_windows.go`, `//go:build linux`, and similar). Runtime `runtime.GOOS` checks appear only for small UI details (see below), not for autostart, file-manager integration, or command invocation. Callers (`app.Service`, `ui`, `runner`) depend on the shared API; they do not branch on the operating system. | Package / file | Windows | Linux | Other (`!windows && !linux`) | | --- | --- | --- | --- | | `platform/autostart` | Startup-folder `.lnk` shortcut | XDG `~/.config/autostart/gosentry.desktop` | Stub — `Set` returns an error when enabled | | `platform/desktop` | no-op | Installs `.desktop` + icon under XDG data home | no-op | | `platform/filemanager` | `explorer` | `xdg-open` | Unsupported — `Open` returns an error | | `platform/winproc` | `CREATE_NO_WINDOW` / `HideWindow` on child processes | no-op | no-op | | `runner/invocation_*` | `cmd.exe /S /C` with Windows-safe quoting | `sh -c` | `sh -c` (same as Linux) | **Why separate implementations are required** - **Autostart** — each OS defines its own login startup mechanism (shortcut, XDG Autostart, LaunchAgents on macOS). There is no portable API in Go, Fyne, or the standard library; a third-party helper would still wrap the same per-OS code behind an interface. - **Opening a folder** — the desktop shell exposes no shared “reveal in file manager” call; each platform invokes its registered handler (`explorer`, `xdg-open`, `open` on macOS). - **Command shell** — users expect OS-native semantics (`cmd.exe` batch files, `%VAR%`, and path rules on Windows; POSIX `sh` on Linux). A single shell for all platforms would break commands on one side or the other. - **Hidden console window** — launching a child process from a GUI app can flash a console on Windows only; Linux and macOS do not need equivalent flags. **Deliberate platform choices (not OS API limits)** - **Window and tray icons** — Fyne accepts icons on every platform, but Windows renders the notification area and titlebar from multi-size `.ico` resources (embedded via `packaging/windows/gosentry.rc`), while Linux StatusNotifier trays scale better from a larger PNG. `ui/run.go` and `ui/tray.go` branch on `runtime.GOOS` for asset selection only. - **Sample job commands** in `storage/store.go` — demo `echo` lines differ only because shell quoting rules differ; real jobs are user-authored per platform. **Adding new platform code** - Put OS integration in `src/platform//` with a small shared API, or use `*_GOOS.go` files in the owning package when the surface is a single function (as in `runner/invocation_*`). - Do not scatter `runtime.GOOS` through `app.Service` or UI business logic. - Unsupported platforms get an explicit stub (return an error or no-op) rather than silently doing nothing — see `autostart_other.go` and `filemanager_other.go`. macOS autostart and file-manager handlers are not implemented yet; see [ROADMAP.md](ROADMAP.md) for blocked or deferred cross-platform work (for example window-maximized detection, which would need per-OS native calls). ## Main Flows 1. Startup: `cmd/gosentry` calls `ui.Run`, which creates an `app.Service`, opens the store, loads `gosentry.json` and `jobs.json`, subscribes the UI to service events, builds the main window, and calls `Service.Start` to begin the scheduler loop. On every launch the service seeds per-job run-time statistics from existing log files so the details panel reflects accumulated history immediately (see §Statistics below). 2. Editing settings or jobs: The UI calls mutating methods on `app.Service` (e.g. `CreateJob`, `UpdateJob`, `UpdateSettings`). The Service validates the request, updates its in-memory state, persists through `storage.Store`, and emits a typed `Event`. The UI's observer receives the event and refreshes the relevant widget on the main thread via `fyne.Do`. `UpdateSettings` has one extra step: when the configured jobs file changes and a file already exists at the new path, that file is authoritative. The Service loads it, calls `adoptJobsLocked` to rebuild the jobs slice, runtime map, schedule cache, and next-run times around it, applies the statistics seeded from the new logs directory, and emits `JobsLoaded` plus a broad `JobChanged`. A path with no file behind it receives the current jobs instead. Adoption drops all runtime state, so it is refused while a job is running. Reading the new file and seeding its statistics both happen before `mu` is taken (the no-I/O-under-`mu` rule in [STANDARDS.md](STANDARDS.md)), so the running-job check is re-evaluated under the lock before anything is replaced. 3. Scheduled run: `scheduler.Scheduler` fires a tick every second. On each tick it calls `Service.RunDue(now)`. The Service checks which enabled, non-paused jobs are due, marks each as running, and launches `runner.RunJob` in a goroutine. 4. Manual run: `Run now` in the UI calls `Service.RunNow`. The Service checks that the job exists, is not already running, and (in sequential mode) that no other job is running, then executes `runner.RunJob` with the `Manual` trigger. Manual runs are allowed even while the scheduler is globally paused. 5. Command execution: `runner.RunJob` builds the platform-specific invocation, executes the command through the platform shell under the caller-supplied timeout, captures stdout and stderr, writes one timestamped `.log` file, and returns a `domain.RunRecord` containing `DurationMS` (wall-clock milliseconds from start to finish; for `StartOnly` fire-and-forget jobs it measures launch latency — the time to spawn the process — since there is no exit to wait for). 6. History update: When a run goroutine completes, `Service` updates the job's runtime (including the statistics aggregate) under `mu`, then — after releasing it — runs log cleanup and emits `RunRecorded`. Nothing is saved: a run changes only `JobRuntime`, which is never persisted. The UI observer appends the record to the History tab. History rows exist only for the current process session; restarting the app clears the table (aggregate stats in the details panel are still seeded from log files). 7. Autostart: `UpdateSettings` in the Service calls `autostart.Manager.Set`. The Manager interface has two implementations: Windows writes a `.lnk` shortcut to the user Startup folder; Linux writes an XDG Autostart `.desktop` file. When `KeepRunningInTray` is enabled the entry passes `--start-in-tray`; when it is off the entry launches the executable without that flag so the main window opens after sign-in. 8. Error surfacing: Background errors (failed JSON saves, cleanup errors) are emitted as `ErrorOccurred` events and displayed in the UI status area, rather than being silently discarded. ## Key Domain Concepts ### Per-job overlap policy `domain.Job` carries an `OverlapPolicy` field (`json:"overlap_policy,omitempty"`). When non-empty it overrides the global `Config.OverlapPolicy` for that job alone. Empty means inherit the global default. `app.Service.RunDue` resolves the effective policy per job: it uses `job.OverlapPolicy` when set, otherwise falls back to `store.Config.OverlapPolicy`. `normalizeJob` in `app/operations.go` leaves the field empty on new jobs so the inherit semantics are preserved. Under the `"queue"` policy, each occurrence that fires while a run is still in flight increments `JobRuntime.PendingRuns`. When the current run finishes, `executeRun` drains the counter by starting one deferred run per completion until `PendingRuns` reaches zero. ### Per-job command timeout `domain.Job` carries a `TimeoutSeconds *int` field (`json:"timeout_seconds,omitempty"`), following the same inherit pattern as the overlap policy. It is a **pointer** because the setting has three states that must stay distinguishable on disk: | `Job.TimeoutSeconds` | jobs.json | Meaning | | --- | --- | --- | | `nil` | field absent | inherit `Config.DefaultTimeoutSeconds` | | `0` | `"timeout_seconds": 0` | no timeout, does **not** inherit | | `> 0` | `"timeout_seconds": 45` | per-job limit in seconds | The global `Config.DefaultTimeoutSeconds` (default **0**, i.e. no timeout) is written unconditionally — no `omitempty` — for the same reason: `0` there is a deliberate choice, not a missing value, and `storage.loadOrCreateConfig` must not normalize it away. `app.Service.effectiveTimeout` resolves the effective duration under `mu` and `startRunLocked` snapshots it into `runEnv.timeout`. `runner.RunJob(ctx, job, trigger, logsDir, timeout)` takes the resolved duration as an argument, so the runner stays ignorant of the global config: a positive duration applies the timeout via `context.WithTimeout` and reports `Timed out after ` on expiry; a non-positive duration runs without a deadline, bounded only by `ctx` (app shutdown). `StartOnly` jobs are built on `context.Background()` instead — neither the timeout nor app shutdown applies to them — and so measure launch latency only. ### Run-time statistics `domain.JobRuntime` holds a rolling aggregate updated after each run: | Field | Meaning | |-------|---------| | `RunCount` | total runs recorded | | `FailCount` | runs that exited non-zero | | `LastDurationMS` | wall-clock time of the most recent run (launch latency for `StartOnly`) | | `AvgDurationMS` | mean over all runs with a recorded duration | | `MaxDurationMS` | longest recorded run | `runner.RunJob` measures the wall-clock start→finish and sets `DurationMS` on the returned `RunRecord`. `runner/logfile.go` writes a `duration` line into the log file header alongside the existing `state` line. On startup, `runner.SeedStats` scans log files (matched primarily by the `job_id` header, with a sanitized-name filename fallback for legacy logs, bounded by `Config.MaxLogFiles`) and folds the parsed `state`/`duration` headers into a `runner.SeededStats` map. `NewService` applies those seeds to the runtime map before the first scheduler tick, so the details panel shows accumulated run history immediately after a restart. Older log files that pre-date the `duration` header are tolerated: the run is counted but the timing is skipped. `JobRuntime.Logs` (per-run `RunRecord` entries shown in the History tab) is **session-only**: it is not written to `jobs.json` and is not rebuilt from `.log` files on startup. Log files on disk feed aggregate counters via `SeedStats` only. See [STANDARDS.md](STANDARDS.md). ### Persisted global pause `domain.Config` carries a `Paused bool` field (`json:"paused,omitempty"`). `app.Service.SetGlobalPause` writes the new value into `store.Config` and calls `SaveConfig`, so the paused state survives a restart. `NewService` initialises `s.paused` from `store.Config.Paused` and applies the paused next-run text to all runtimes before the first tick, ensuring the UI shows the correct state from the moment the window opens. ### `jobs_view.go` file structure The size guideline for a file in this project is ~250 lines. `src/ui/jobs_view.go` is split across five files along these seams: | File | Contents | |------|----------| | `jobs_view.go` | `jobsView` struct — construction, `refresh`, `updateDetails`, the pause control, and layout assembly | | `jobs_view_state.go` | `jobsViewState` — the jobs/runtime snapshot, the folder filter, and the selection | | `jobs_view_list.go` | The sidebar list: row template, row rendering, row mode, and the compact/detailed toggle | | `jobs_view_toolbar.go` | The per-job button row — new, edit, run, pause, delete | | `jobs_view_details.go` | `detailsPanel` struct — widget creation, `update`, `clear`, `container` | | `jobs_view_helpers.go` | Pure helpers — `filteredJobIndexes`, `folderOptions`, `filterValue`, `indexOfID`, `lastJobLogs`, `nextJobListView`, `viewToggleText` | The widgets hold no job state of their own: they read `jobsViewState`, which is the only thing that reads the Service. The **selection is a job ID, not a row index.** Every path that changes the job list replaces the state's snapshot — create, delete, and edit from this view's own handlers, adopting a different jobs file from the Service, which the view only learns about through the refresh `JobsLoaded` triggers. An index that outlives its snapshot points at whichever job now sits there, so the details pane would describe one job while the list highlighted another. Rows are derived from the ID at render time (`selectedIndex`, `displayRow`), and `jobsView.refresh` ends by pointing the list's highlight at the selected job. ### `settings_view.go` file structure `src/ui/settings_view.go` is split across three files the same way, once its own size passed the guideline: | File | Contents | |------|----------| | `settings_view.go` | `settingsView` — field construction, save, load, validate; the Theme label translation helpers | | `settings_view_layout.go` | `newSettingsLayout`, `settingsSection`, `settingsRow` — the two-column arrangement and the button row | | `settings_view_helpers.go` | Pure helpers — `fyneVersion`, `mustParseURL`, `settingsFolderPath`, `openFolder`, `chooseFile`/`chooseJSONFile`, `chooseFolder` (`chooseFile` also backs `job_dialog.go`'s command browser) |