Split the hash-sheet prototype into one HTML file per screen, composed from stack, pair, measure, and fill. system.html is the grammar; shell.js is shared chrome. The running panel is unchanged. Co-Authored-By: Cursor <cursoragent@cursor.com>
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description: Panel UI mockups use the design system primitives, not a reskin of live templates.
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globs: docs/assets/panel-ui/**
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alwaysApply: false
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# Panel UI system
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Source of truth: [docs/assets/panel-ui/system.html](docs/assets/panel-ui/system.html) and `system.css`.
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Do not copy `internal/web/view/templates` into mockups. Do not mark `<main>` as `ops`/`form` to pick width. Do not fix empty columns, Host/Type height, or split Save/Delete with one-off CSS.
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Compose screens from `stack`, `pair`, `measure`, `fill`, `field-row`, `actions-row`:
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- Two peer jobs → `pair` (one child shrinks to `measure`).
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- Tables/logs/DNS → `fill` (nowrap + overflow-x on the card).
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- Confirm/login/user form → `measure`.
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- Host ‖ Type and two equal inputs → `field-row` (shared grid row, not two `.code` paddings).
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- Save + Delete → `actions-row` inside the card; never submit inside `<form>` and danger after `</form>`.
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- Danger zone is the second column of the last `pair`, never a full-width `fill`.
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- Card chrome is title + optional `?` + body + actions. Help is not sprinkled later.
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- Phone: `pair` stacks; `field-row` does not; tables become lists.
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- One screen is one HTML file. Shared chrome is `shell.js`. Do not put every screen in one hash-SPA.
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