# Plan: web-split (splitting `internal/web`) **Status:** agreed **Version:** `1.x`; an internal refactor, it does not force a break on its own. --- ## What this is `internal/web` is the project's largest package: ~50 files (templates and static assets included), ~25 `.go` files and ~4000 lines of Go, with the handlers for every panel section, sessions, security headers, origin checking, form validation and template rendering all sitting in one flat namespace. The candidates to split out are `web/handlers` and `web/auth`, or a cut along the panel's own domains. ## Why now At its current size the flat package reads fine: the file names (`handlers_domains.go`, `handlers_apps.go`, `handlers_monitor.go`) do the work directories would, and splitting would force exporting what is package-private today — widening the internal API for cosmetics. It starts to pay off once the package grows: **domain-admin** and **inbound-relay** both add code to it — the role brings authorisation into every handler, the inbound relay brings its own pages and handlers for inbound domains. The refactor is cheaper before that growth than after it. ## Recommended order **web-split → domain-admin → inbound-relay** (see the [roadmap](../roadmap.md)). 1. **web-split** — lay down the package structure (including a place for `web/auth`) while there are no cross-cutting edits from the role and no new inbound handlers. 2. **domain-admin** — authorisation in every handler builds on a package layout already chosen. 3. **inbound-relay** — a new vertical slice; easier to add to an already split package than to refactor alongside the two features before it. The order is a recommendation, not a blocker. ## Done when The decision is made deliberately when the work starts — either the package is split along the chosen scheme, or it is settled that it stays flat. After a split: `build`/`vet`/`test` green, the panel's behaviour unchanged. ## Risks - Splitting too early — a superfluous internal API and churn with nothing to show for it; - leaving it until after the growth — a harder refactor, tangled up with the features.