Recommend MinGW Mesa variant in VirtualBox/RDP workaround
Update the OpenGL workaround to suggest the mingw release of Mesa instead of msvc, as it matches the MSYS2 GCC toolchain used to build GoSentry. Both variants work at runtime, but mingw is the more consistent choice. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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@@ -197,9 +197,10 @@ Known workaround:
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1. Download a Windows Mesa build from
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1. Download a Windows Mesa build from
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[mesa-dist-win](https://github.com/pal1000/mesa-dist-win/releases). For a
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[mesa-dist-win](https://github.com/pal1000/mesa-dist-win/releases). For a
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regular Windows x64 GoSentry build, use the archive named like
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regular Windows x64 GoSentry build, use the archive named like
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`mesa3d-<version>-release-msvc.7z`, for example
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`mesa3d-<version>-release-mingw.7z`, for example
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`mesa3d-26.1.1-release-msvc.7z`. The `devel`, `debug-info`, `tests`, and
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`mesa3d-26.1.1-release-mingw.7z`. This matches the MSYS2 GCC toolchain used
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checksum files are not needed for this workaround.
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to build GoSentry. The `devel`, `debug-info`, `tests`, and checksum files
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are not needed for this workaround.
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2. Open the downloaded archive and use the `x64` build from it.
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2. Open the downloaded archive and use the `x64` build from it.
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3. Copy the Mesa OpenGL DLL files from `x64` into the same directory as the
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3. Copy the Mesa OpenGL DLL files from `x64` into the same directory as the
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GoSentry `.exe`, for example:
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GoSentry `.exe`, for example:
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