Files
gosentry/docs/DEVELOPMENT.md
T
mixeme 44bc7ee81e docs: say which OS each Packaging command belongs to
The two package-* invocations sat next to each other with nothing but
the code-fence language to tell them apart, and the output paths were
pooled in one block that mixed Linux tarballs with the Windows zip.
Label each command Windows: / Linux: like Run From Source does, and give
each its own artifact list.

Also note that package-linux.sh emits the arm64 tarball only when
aarch64-linux-gnu-gcc is installed; the flat list implied a plain Linux
host always produces both.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 22:13:19 +03:00

296 lines
9.1 KiB
Markdown

# GoSentry — Development
Toolchain, dependency, build, and release information for contributors.
## Contents
1. [Technology Stack and Tools](#1-technology-stack-and-tools)
- [Toolchain — Windows](#toolchain--windows)
- [Toolchain — Linux](#toolchain--linux)
- [Repository scripts](#repository-scripts)
2. [External Libraries](#2-external-libraries)
3. [Run From Source](#3-run-from-source)
4. [Building the Executable](#4-building-the-executable)
- [Windows](#windows)
- [Linux](#linux)
- [Linux using Docker](#linux-using-docker)
5. [Building a Release](#5-building-a-release)
- [All targets from Linux](#all-targets-from-linux)
- [Packaging](#packaging)
6. [CI](#6-ci)
- [Cutting a release](#cutting-a-release)
## 1. Technology Stack and Tools
GoSentry is a single desktop process written in Go with a Fyne GUI. There is no
server component and no external runtime: the release artifact is one native
executable per platform.
| Layer | Choice |
| --- | --- |
| Language | Go 1.22 or newer |
| GUI toolkit | Fyne v2 (OpenGL desktop backend) |
| Scheduling | `robfig/cron/v3` expression parser |
| Persistence | Plain JSON files (`gosentry.json`, `jobs.json`) |
| Build | `go build` driven by the scripts in `scripts/` |
| Reproducible builds | Docker (`golang:1.22-bookworm` based [Dockerfile](../Dockerfile)) |
| CI | GitHub Actions and Forgejo Actions (Codeberg) |
CGO is mandatory. The Fyne desktop backend links against native OpenGL and
window-system libraries, so a C compiler must be present for every build,
including `go run` and `go test`.
### Toolchain — Windows
- [Go](https://go.dev/) 1.22 or newer.
- MSYS2 with UCRT64 GCC in `C:\msys64\ucrt64\bin` (plus `windres` for the icon
resource).
```powershell
# 1. Install Go 1.22 or newer from https://go.dev/dl/.
# The default installer path is C:\Program Files\Go.
go version
# 2. Install MSYS2 from https://www.msys2.org/.
# Use the default installation path so UCRT64 tools are placed under
# C:\msys64\ucrt64\bin.
# 3. Open "MSYS2 UCRT64" from the Start menu and install GCC plus windres.
pacman -Syu
pacman -S --needed mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-binutils
# 4. In PowerShell, check that the compiler is available where the build script
# expects it. build-windows.bat prepends this directory automatically.
Test-Path C:\msys64\ucrt64\bin\gcc.exe
Test-Path C:\msys64\ucrt64\bin\windres.exe
```
### Toolchain — Linux
- [Go](https://go.dev/) 1.22 or newer.
- A C compiler.
- [Fyne](https://fyne.io/) native build dependencies, including OpenGL/X11
development packages.
```bash
# Go builds the application, gcc is required by CGO/Fyne, and the OpenGL/X11
# development packages provide the native desktop headers used by Fyne.
sudo apt install golang gcc libgl1-mesa-dev xorg-dev
```
### Repository scripts
| Script | Purpose |
| --- | --- |
| `scripts/test.bat`, `scripts/test.sh` | `go vet ./...` then `go test -race ./...` |
| `scripts/build-windows.bat` | Windows amd64 executable |
| `scripts/build-linux.sh` | Linux amd64 executable |
| `scripts/build-linux-docker.sh` | Linux amd64 executable, built in Docker |
| `scripts/build-release-linux.sh` | Multi-target release artifacts from one Linux/Docker workflow |
| `scripts/package-windows.bat`, `scripts/package-linux.sh` | Wrap a built binary into a distributable archive |
| `scripts/ci-build-release.sh` | Entry point used by both CI workflows |
Build outputs are written to `dist/`. The package layout is documented in
[ARCHITECTURE.md](ARCHITECTURE.md).
## 2. External Libraries
GoSentry keeps the direct dependency list intentionally small. GoSentry itself
is distributed under the [MIT License](../LICENSE).
| Dependency | Version | Repository | License |
| --- | --- | --- | --- |
| Go toolchain | 1.22+ | https://go.googlesource.com/go | BSD 3-Clause |
| `fyne.io/fyne/v2` | v2.7.4 | https://github.com/fyne-io/fyne | BSD 3-Clause |
| `github.com/robfig/cron/v3` | v3.0.1 | https://github.com/robfig/cron | MIT |
The remaining entries in `go.mod` are indirect dependencies pulled in by Fyne
and the Go module resolver. To list every direct and indirect module used by the
current checkout:
```bash
go list -m all
```
## 3. Run From Source
Windows:
```powershell
# Fyne requires CGO on Windows. MSYS2 UCRT64 provides the C compiler and native
# libraries used by the desktop backend.
$env:Path = 'C:\msys64\ucrt64\bin;' + $env:Path
$env:CGO_ENABLED = '1'
# go run starts the app from source. Use scripts\build-windows.bat when you need
# a standalone .exe without a console window.
& 'C:\Program Files\Go\bin\go.exe' run ./cmd/gosentry
```
Linux:
```bash
# CGO must stay enabled because the Fyne GUI links against native Linux desktop
# libraries.
CGO_ENABLED=1 go run ./cmd/gosentry
```
The same environment is required for the test suite — see
[TESTS.md](TESTS.md):
```powershell
scripts\test.bat
```
## 4. Building the Executable
### Windows
```powershell
# Builds dist\windows\gosentry-<version>-windows-amd64.exe. The script changes
# to the repository root first, so double-clicking it from Explorer works. It
# also adds MSYS2 UCRT64 to PATH for this process only, embeds the Windows icon
# when windres is available, and uses the Windows GUI subsystem so no console
# window opens at startup.
.\scripts\build-windows.bat
```
The Windows build is created as a GUI application, so it does not open a
terminal window. The binary is written to:
```text
dist\windows\gosentry-<version>-windows-amd64.exe
```
### Linux
```bash
# Make the helper executable once, then build a linux/amd64 Fyne binary.
chmod +x ./scripts/build-linux.sh
./scripts/build-linux.sh
```
The binary is written to:
```text
dist/linux/gosentry-<version>-linux-amd64
```
### Linux using Docker
```bash
# Builds the Linux binary inside Docker using the versioned image tag
# gitea.mixdep.ru/mix/gosentry-builder:<version>. Useful from hosts or CI jobs
# where the native Linux/Fyne packages are not installed locally.
chmod +x ./scripts/build-linux-docker.sh
./scripts/build-linux-docker.sh
```
The binary is copied to:
```text
dist/linux/gosentry-<version>-linux-amd64
```
## 5. Building a Release
### All targets from Linux
```bash
# Interactively choose Linux amd64, Linux arm64, Windows amd64, or all artifacts
# from one Linux/Docker workflow. The Dockerfile contains the builder
# environment; the build commands live in this script. Docker runs the build
# with the current user's UID/GID so dist/ files are not owned by root.
chmod +x ./scripts/build-release-linux.sh
./scripts/build-release-linux.sh
```
Non-interactive release builds can pass target names:
```bash
# Build only Linux arm64 and Windows amd64 artifacts.
./scripts/build-release-linux.sh linux-arm64 windows-amd64
```
The binaries are copied to:
```text
dist/linux/gosentry-<version>-linux-amd64
dist/linux/gosentry-<version>-linux-arm64
dist/windows/gosentry-<version>-windows-amd64.exe
```
### Packaging
The `package-*` scripts build the binary for their platform and wrap it in a
distributable archive together with `README.md` and `CHANGELOG.md`:
Windows:
```powershell
scripts\package-windows.bat
```
```text
dist\windows\gosentry-<version>-windows-amd64.zip
```
Linux:
```bash
./scripts/package-linux.sh
```
```text
dist/linux/gosentry-<version>-linux-amd64.tar.gz
dist/linux/gosentry-<version>-linux-arm64.tar.gz
```
The arm64 archive is produced only when the `aarch64-linux-gnu-gcc` cross
compiler is available; otherwise that target is skipped with a message.
The version stamped into the file names and into the binary comes from
`src/app/version.go`.
## 6. CI
Tagged releases are built automatically on both GitHub and Codeberg:
- `.github/workflows/release.yml` — GitHub Actions.
- `.forgejo/workflows/release.yml` — Forgejo Actions (Codeberg).
Both run inside `golang:1.22-bookworm` (the same base image as the
[Dockerfile](../Dockerfile)), install the cross toolchain, and call
`scripts/ci-build-release.sh`, which builds and packages all three artifacts:
```text
dist/linux/gosentry-<version>-linux-amd64.tar.gz
dist/linux/gosentry-<version>-linux-arm64.tar.gz
dist/windows/gosentry-<version>-windows-amd64.zip
```
The Windows binary is cross-compiled with MinGW-w64 from the Linux job, so no
Windows runner is required. Each archive contains the executable plus `README.md`
and `CHANGELOG.md`, matching the local `package-*` scripts.
### Cutting a release
Bump `src/app/version.go`, then create and publish a release with a matching `v`
tag on the forge (GitHub Releases / Codeberg releases). You can do that from the
web UI or the CLI, e.g.:
```bash
git tag v0.11.5
git push origin v0.11.5 # and to the Codeberg remote
gh release create v0.11.5 --generate-notes # GitHub; publishes the release
```
Publishing the release triggers the workflow: it strips the leading `v` from
the tag and injects it as the version (so the tag must match `version.go`),
builds the archives, and attaches them to that release. `workflow_dispatch`
also allows a manual, upload-free build to smoke-test the pipeline.
Codeberg publishing needs a repository secret named `RELEASE_TOKEN` (a Codeberg
access token with the `write:repository` scope) under
**Settings → Actions → Secrets**. GitHub uses the built-in `GITHUB_TOKEN`.