5e09ba1d58
Reading a log file meant copying the configured path out of Settings and pasting it into a file manager. The Logs directory row now carries an Open button beside Browse that reveals the folder directly. The new src/platform/filemanager package holds the platform split — explorer on Windows, xdg-open on Linux, an "unsupported" error elsewhere — and starts the handler without waiting on it, since Explorer exits non-zero even after it opens the window and blocking would stall the UI thread. A missing path, a path that is a file, and a handler that will not start are all reported to the user; the logs directory does not exist until the first run, so that case is reachable. The button opens whatever the field currently holds rather than the saved config, so an edit can be checked before Save. Resolving a relative directory against the application folder is the store's rule, so resolveConfiguredDir is now exported as storage.ResolveConfiguredDir instead of being duplicated in the UI. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
208 lines
9.7 KiB
Markdown
208 lines
9.7 KiB
Markdown
# GoSentry Architecture
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This document shows the current component interaction model. GoSentry is a
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single desktop process: the GUI, application service, scheduler, storage, and
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command runner live in one application. They communicate through typed events
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and well-defined interfaces rather than shared mutable state.
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## Package Map
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```
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cmd/gosentry entry point — starts the UI
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src/
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domain/ pure value types: Job, Config, RunRecord, Schedule, JobRuntime
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app/ Service — sole owner of job/runtime state; emits typed Events
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scheduler/ pure timing loop; calls app.Service.RunDue on every tick
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runner/ shell command execution + log file writing + cleanup
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storage/ JSON persistence (gosentry.json, jobs.json)
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platform/
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autostart/ Manager interface + Windows (shortcut) and Linux (XDG) impls
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desktop/ display-scale helper (Linux only)
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filemanager/ open a folder in the desktop file manager
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winproc/ hidden-window startup flags (Windows only)
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ui/ Fyne windows, tabs, and dialogs; reads service via Events
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```
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## Component Diagram
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```mermaid
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flowchart LR
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user["Desktop user"]
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ui["src/ui - Fyne windows, tabs, dialogs"]
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svc["src/app Service - sole owner of job + runtime state"]
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store["src/storage Store - JSON config and jobs"]
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sched["src/scheduler Scheduler - pure timing loop"]
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runner["src/runner - shell command execution"]
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autostart["src/platform/autostart Manager - Windows shortcut / Linux XDG"]
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config["gosentry.json - application settings"]
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jobs["jobs.json - job definitions"]
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logs["logs_dir - per-run command output logs"]
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shell["Platform shell - cmd.exe /C or sh -c"]
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user -->|"edits jobs, settings, runs commands"| ui
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ui -->|"CreateJob, UpdateJob, DeleteJob, RunNow, UpdateSettings, …"| svc
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svc -->|"SaveJobs, SaveConfig, LoadJobs, LoadConfig"| store
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store -->|"read/write"| config
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store -->|"read/write"| jobs
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svc -->|"Start(RunDue)"| sched
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sched -->|"RunDue(now)"| svc
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svc -->|"RunJob"| runner
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runner -->|"execute command"| shell
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runner -->|"write stdout/stderr log"| logs
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runner -->|"RunRecord"| svc
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svc -->|"emit JobChanged / RunRecorded / ErrorOccurred"| ui
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ui -->|"display jobs, history, status"| user
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ui -->|"SetAutostart, AutostartStatus"| autostart
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svc -->|"Set / Status via Manager"| autostart
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```
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## Main Flows
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1. Startup:
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`cmd/gosentry` calls `ui.Run`, which creates an `app.Service`, opens the
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store, loads `gosentry.json` and `jobs.json`, subscribes the UI to service
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events, builds the main window, and calls `Service.Start` to begin the
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scheduler loop. On first launch the service seeds per-job run-time statistics
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from existing log files so the details panel reflects accumulated history
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immediately (see §Statistics below).
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2. Editing settings or jobs:
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The UI calls mutating methods on `app.Service` (e.g. `CreateJob`,
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`UpdateJob`, `UpdateSettings`). The Service validates the request, updates
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its in-memory state, persists through `storage.Store`, and emits a typed
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`Event`. The UI's observer receives the event and refreshes the relevant
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widget on the main thread via `fyne.Do`.
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3. Scheduled run:
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`scheduler.Scheduler` fires a tick every second. On each tick it calls
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`Service.RunDue(now)`. The Service checks which enabled, non-paused jobs are
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due, marks each as running, and launches `runner.RunJob` in a goroutine.
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4. Manual run:
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`Run now` in the UI calls `Service.RunNow`. The Service checks that the job
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exists, is not already running, and (in sequential mode) that no other job is
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running, then executes `runner.RunJob` with the `Manual` trigger. Manual runs
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are allowed even while the scheduler is globally paused.
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5. Command execution:
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`runner.RunJob` builds the platform-specific invocation, executes the
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command through the platform shell under the caller-supplied timeout, captures
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stdout and stderr, writes one timestamped `.log` file, and returns a
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`domain.RunRecord` containing
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`DurationMS` (wall-clock milliseconds from start to finish; for `StartOnly`
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fire-and-forget jobs it measures launch latency — the time to spawn the
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process — since there is no exit to wait for).
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6. History update:
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When a run goroutine completes, `Service` updates the job's runtime
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(including the statistics aggregate), saves JSON, triggers log cleanup, and
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emits `RunRecorded`. The UI observer appends the record to the History tab.
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History rows exist only for the current process session; restarting the app
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clears the table (aggregate stats in the details panel are still seeded from
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log files).
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7. Autostart:
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`UpdateSettings` in the Service calls `autostart.Manager.Set`. The Manager
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interface has two implementations: Windows writes a `.lnk` shortcut to the
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user Startup folder; Linux writes an XDG Autostart `.desktop` file. Both
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entries pass `--start-in-tray`.
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8. Error surfacing:
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Background errors (failed JSON saves, cleanup errors) are emitted as
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`ErrorOccurred` events and displayed in the UI status area, rather than
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being silently discarded.
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## Key Domain Concepts
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### Per-job overlap policy
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`domain.Job` carries an `OverlapPolicy` field (`json:"overlap_policy,omitempty"`).
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When non-empty it overrides the global `Config.OverlapPolicy` for that job alone.
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Empty means inherit the global default. `app.Service.RunDue` resolves the
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effective policy per job: it uses `job.OverlapPolicy` when set, otherwise falls
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back to `store.Config.OverlapPolicy`. `normalizeJob` in `app/operations.go` leaves
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the field empty on new jobs so the inherit semantics are preserved.
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Under the `"queue"` policy, each occurrence that fires while a run is still
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in flight increments `JobRuntime.PendingRuns`. When the current run finishes,
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`executeRun` drains the counter by starting one deferred run per completion until
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`PendingRuns` reaches zero.
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### Per-job command timeout
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`domain.Job` carries a `TimeoutSeconds *int` field
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(`json:"timeout_seconds,omitempty"`), following the same inherit pattern as the
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overlap policy. It is a **pointer** because the setting has three states that
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must stay distinguishable on disk:
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| `Job.TimeoutSeconds` | jobs.json | Meaning |
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| --- | --- | --- |
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| `nil` | field absent | inherit `Config.DefaultTimeoutSeconds` |
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| `0` | `"timeout_seconds": 0` | no timeout, does **not** inherit |
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| `> 0` | `"timeout_seconds": 45` | per-job limit in seconds |
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The global `Config.DefaultTimeoutSeconds` (default **0**, i.e. no timeout) is
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written unconditionally — no `omitempty` — for the same reason: `0` there is a
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deliberate choice, not a missing value, and `storage.loadOrCreateConfig` must not
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normalize it away. `app.Service.effectiveTimeout`
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resolves the effective duration under `mu` and `startRunLocked` snapshots it into
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`runEnv.timeout`. `runner.RunJob(ctx, job, trigger, logsDir, timeout)` takes the
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resolved duration as an argument, so the runner stays ignorant of the global
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config: a positive duration applies the timeout via `context.WithTimeout` and
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reports `Timed out after <timeout>` on expiry; a non-positive duration runs
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without a deadline, bounded only by `ctx` (app shutdown). `StartOnly` jobs run on
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the untimed context and so measure launch latency only, unaffected by the run
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timeout.
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### Run-time statistics
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`domain.JobRuntime` holds a rolling aggregate updated after each run:
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| Field | Meaning |
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|-------|---------|
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| `RunCount` | total runs recorded |
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| `FailCount` | runs that exited non-zero |
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| `LastDurationMS` | wall-clock time of the most recent run (launch latency for `StartOnly`) |
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| `AvgDurationMS` | mean over all runs with a recorded duration |
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| `MaxDurationMS` | longest recorded run |
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`runner.RunJob` measures the wall-clock start→finish and sets `DurationMS` on
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the returned `RunRecord`. `runner/logfile.go` writes a `duration` line into the
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log file header alongside the existing `state` line.
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On startup, `runner.SeedStats` scans log files (matched primarily by the
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`job_id` header, with a sanitized-name filename fallback for legacy logs,
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bounded by `Config.MaxLogFiles`) and folds the parsed `state`/`duration`
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headers into a `runner.SeededStats` map. `NewService` applies those seeds to
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the runtime map before the first scheduler tick, so the details panel shows
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accumulated run history immediately after a restart.
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Older log files that pre-date the `duration` header are tolerated: the run is
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counted but the timing is skipped.
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`JobRuntime.Logs` (per-run `RunRecord` entries shown in the History tab) is
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**session-only**: it is not written to `jobs.json` and is not rebuilt from
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`.log` files on startup. Log files on disk feed aggregate counters via
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`SeedStats` only. See [STANDARDS.md](STANDARDS.md).
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### Persisted global pause
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`domain.Config` carries a `Paused bool` field (`json:"paused,omitempty"`).
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`app.Service.SetGlobalPause` writes the new value into `store.Config` and calls
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`SaveConfig`, so the paused state survives a restart. `NewService` initialises
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`s.paused` from `store.Config.Paused` and applies the paused next-run text to
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all runtimes before the first tick, ensuring the UI shows the correct state from
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the moment the window opens.
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### `jobs_view.go` file structure
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`src/ui/jobs_view.go` is split across three files to stay within the ~250-line
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size guideline:
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| File | Contents |
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|------|----------|
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| `jobs_view.go` | `newJobsView` — list, toolbar, button wiring, and layout |
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| `jobs_view_details.go` | `detailsPanel` struct — widget creation, `update`, `clear`, `container` |
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| `jobs_view_helpers.go` | Pure helpers — `filteredJobIndexes`, `folderOptions`, `filterValue`, `indexOfID`, `lastJobLogs`, `nextJobListView`, `viewToggleText` |
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