9931ec1237
Create src/app/service.go: the application-service layer that becomes the single owner of the durable jobs slice and the transient runtime map, guarded by a non-reentrant sync.Mutex. NewService wires a loaded store; Open() is the convenience entry point. Read-only accessors (Jobs/Runtime/Store) take the lock, and Jobs() returns a copy to keep callers from mutating Service-owned state. State-mutating intents and the event/observer machinery are deferred to T3.2-T3.4. Adds no-Fyne unit tests for runtime construction, copy isolation, and store wiring. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
85 lines
2.9 KiB
Go
85 lines
2.9 KiB
Go
package app
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import (
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"sync"
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"gitea.mixdep.ru/mix/gosentry/src/domain"
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"gitea.mixdep.ru/mix/gosentry/src/storage"
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)
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// Service is the application-service layer: the single owner of GoSentry's
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// in-memory state. It holds the durable jobs slice, the transient runtime map
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// keyed by Job.ID, and a reference to the store that persists them. All access
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// to that state goes through a mutex so the GUI and the scheduler can no longer
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// race on a shared *[]Job.
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//
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// This is the first slice of the layer (T3.1): it establishes ownership and the
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// locking contract. State-mutating intents (CreateJob, RunNow, SetGlobalPause,
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// ...) and the event/observer machinery are added in later tasks; for now the
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// Service only owns state and exposes read snapshots.
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//
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// Locking contract: mu is a plain, non-reentrant mutex. Exported methods take
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// it; unexported helpers ending in "Locked" assume the caller already holds it.
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// The Service must never call back into the UI (or any code that might re-enter
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// the Service) while holding mu.
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type Service struct {
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mu sync.Mutex
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store *storage.Store
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jobs []domain.Job
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runtimes map[int]*domain.JobRuntime
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}
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// NewService wires the Service to a loaded store and its jobs. It builds the
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// initial runtime map from the durable jobs so every job has transient state
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// from the moment the Service exists. The store is the Service's sole channel
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// to persistence.
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func NewService(store *storage.Store, jobs []domain.Job) *Service {
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return &Service{
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store: store,
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jobs: jobs,
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runtimes: domain.NewRuntimes(jobs),
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}
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}
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// Open loads the store and constructs a Service from it in one step. It is the
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// convenience entry point for the application; tests inject a pre-built store
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// via NewService instead.
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func Open() (*Service, error) {
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store, jobs, err := storage.OpenStore()
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if err != nil {
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return nil, err
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}
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return NewService(store, jobs), nil
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}
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// Store returns the underlying store. It is exposed so callers that still need
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// resolved paths and config (the GUI, during the transition) can reach them;
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// later phases narrow this surface.
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func (s *Service) Store() *storage.Store {
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return s.store
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}
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// Jobs returns a copy of the durable jobs slice. Returning a copy keeps callers
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// from mutating Service-owned state behind its back: the Service stays the sole
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// writer.
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func (s *Service) Jobs() []domain.Job {
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s.mu.Lock()
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defer s.mu.Unlock()
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jobs := make([]domain.Job, len(s.jobs))
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copy(jobs, s.jobs)
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return jobs
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}
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// Runtime returns the transient runtime state for a job ID, or nil if no job
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// with that ID is loaded. The returned pointer is the live runtime; reads of it
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// are only safe while no concurrent mutation is in flight, which holds during
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// the current single-threaded transition and is tightened as the scheduler
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// moves behind the Service in T3.4.
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func (s *Service) Runtime(id int) *domain.JobRuntime {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.runtimes[id]
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}
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