Files
gosentry/docs/DEVELOPMENT.md
T
mixeme a926e90196 docs: give "Cutting a release" its pre-tag checklist
The section began at the tag, so everything that has to be true before the
tag exists was either implied or nowhere: the version bump was named only
as the thing the tag must match, and the changelog entry, the test run and
the push were not mentioned at all. The push matters because the tag has
to land on a commit the forge has.

The screenshots are the reason for writing this down. README.md is
packaged into all three release archives and is what the forge renders on
the project page, and nothing fails when the shots are stale — the release
just ships pictures of an older GUI. This project changes visible UI most
releases, so the default assumption should be that they need retaking.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 22:29:42 +03:00

312 lines
10 KiB
Markdown

# GoSentry — Development
Toolchain, dependency, build, and release information for contributors.
## Contents
1. [Technology Stack and Tools](#1-technology-stack-and-tools)
- [Toolchain — Windows](#toolchain--windows)
- [Toolchain — Linux](#toolchain--linux)
- [Repository scripts](#repository-scripts)
2. [External Libraries](#2-external-libraries)
3. [Run From Source](#3-run-from-source)
4. [Building the Executable](#4-building-the-executable)
- [Windows](#windows)
- [Linux](#linux)
- [Linux using Docker](#linux-using-docker)
5. [Building a Release](#5-building-a-release)
- [All targets from Linux](#all-targets-from-linux)
- [Packaging](#packaging)
6. [CI](#6-ci)
- [Cutting a release](#cutting-a-release)
## 1. Technology Stack and Tools
GoSentry is a single desktop process written in Go with a Fyne GUI. There is no
server component and no external runtime: the release artifact is one native
executable per platform.
| Layer | Choice |
| --- | --- |
| Language | Go 1.22 or newer |
| GUI toolkit | Fyne v2 (OpenGL desktop backend) |
| Scheduling | `robfig/cron/v3` expression parser |
| Persistence | Plain JSON files (`gosentry.json`, `jobs.json`) |
| Build | `go build` driven by the scripts in `scripts/` |
| Reproducible builds | Docker (`golang:1.22-bookworm` based [Dockerfile](../Dockerfile)) |
| CI | GitHub Actions and Forgejo Actions (Codeberg) |
CGO is mandatory. The Fyne desktop backend links against native OpenGL and
window-system libraries, so a C compiler must be present for every build,
including `go run` and `go test`.
### Toolchain — Windows
- [Go](https://go.dev/) 1.22 or newer.
- MSYS2 with UCRT64 GCC in `C:\msys64\ucrt64\bin` (plus `windres` for the icon
resource).
```powershell
# 1. Install Go 1.22 or newer from https://go.dev/dl/.
# The default installer path is C:\Program Files\Go.
go version
# 2. Install MSYS2 from https://www.msys2.org/.
# Use the default installation path so UCRT64 tools are placed under
# C:\msys64\ucrt64\bin.
# 3. Open "MSYS2 UCRT64" from the Start menu and install GCC plus windres.
pacman -Syu
pacman -S --needed mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-binutils
# 4. In PowerShell, check that the compiler is available where the build script
# expects it. build-windows.bat prepends this directory automatically.
Test-Path C:\msys64\ucrt64\bin\gcc.exe
Test-Path C:\msys64\ucrt64\bin\windres.exe
```
### Toolchain — Linux
- [Go](https://go.dev/) 1.22 or newer.
- A C compiler.
- [Fyne](https://fyne.io/) native build dependencies, including OpenGL/X11
development packages.
```bash
# Go builds the application, gcc is required by CGO/Fyne, and the OpenGL/X11
# development packages provide the native desktop headers used by Fyne.
sudo apt install golang gcc libgl1-mesa-dev xorg-dev
```
### Repository scripts
| Script | Purpose |
| --- | --- |
| `scripts/test.bat`, `scripts/test.sh` | `go vet ./...` then `go test -race ./...` |
| `scripts/build-windows.bat` | Windows amd64 executable |
| `scripts/build-linux.sh` | Linux amd64 executable |
| `scripts/build-linux-docker.sh` | Linux amd64 executable, built in Docker |
| `scripts/build-release-linux.sh` | Multi-target release artifacts from one Linux/Docker workflow |
| `scripts/package-windows.bat`, `scripts/package-linux.sh` | Wrap a built binary into a distributable archive |
| `scripts/ci-build-release.sh` | Entry point used by both CI workflows |
Build outputs are written to `dist/`. The package layout is documented in
[ARCHITECTURE.md](ARCHITECTURE.md).
## 2. External Libraries
GoSentry keeps the direct dependency list intentionally small. GoSentry itself
is distributed under the [MIT License](../LICENSE).
| Dependency | Version | Repository | License |
| --- | --- | --- | --- |
| Go toolchain | 1.22+ | https://go.googlesource.com/go | BSD 3-Clause |
| `fyne.io/fyne/v2` | v2.7.4 | https://github.com/fyne-io/fyne | BSD 3-Clause |
| `github.com/robfig/cron/v3` | v3.0.1 | https://github.com/robfig/cron | MIT |
The remaining entries in `go.mod` are indirect dependencies pulled in by Fyne
and the Go module resolver. To list every direct and indirect module used by the
current checkout:
```bash
go list -m all
```
## 3. Run From Source
Windows:
```powershell
# Fyne requires CGO on Windows. MSYS2 UCRT64 provides the C compiler and native
# libraries used by the desktop backend.
$env:Path = 'C:\msys64\ucrt64\bin;' + $env:Path
$env:CGO_ENABLED = '1'
# go run starts the app from source. Use scripts\build-windows.bat when you need
# a standalone .exe without a console window.
& 'C:\Program Files\Go\bin\go.exe' run ./cmd/gosentry
```
Linux:
```bash
# CGO must stay enabled because the Fyne GUI links against native Linux desktop
# libraries.
CGO_ENABLED=1 go run ./cmd/gosentry
```
The same environment is required for the test suite — see
[TESTS.md](TESTS.md):
```powershell
scripts\test.bat
```
## 4. Building the Executable
### Windows
```powershell
# Builds dist\windows\gosentry-<version>-windows-amd64.exe. The script changes
# to the repository root first, so double-clicking it from Explorer works. It
# also adds MSYS2 UCRT64 to PATH for this process only, embeds the Windows icon
# when windres is available, and uses the Windows GUI subsystem so no console
# window opens at startup.
.\scripts\build-windows.bat
```
The Windows build is created as a GUI application, so it does not open a
terminal window. The binary is written to:
```text
dist\windows\gosentry-<version>-windows-amd64.exe
```
### Linux
```bash
# Make the helper executable once, then build a linux/amd64 Fyne binary.
chmod +x ./scripts/build-linux.sh
./scripts/build-linux.sh
```
The binary is written to:
```text
dist/linux/gosentry-<version>-linux-amd64
```
### Linux using Docker
```bash
# Builds the Linux binary inside Docker using the versioned image tag
# gitea.mixdep.ru/mix/gosentry-builder:<version>. Useful from hosts or CI jobs
# where the native Linux/Fyne packages are not installed locally.
chmod +x ./scripts/build-linux-docker.sh
./scripts/build-linux-docker.sh
```
The binary is copied to:
```text
dist/linux/gosentry-<version>-linux-amd64
```
## 5. Building a Release
### All targets from Linux
```bash
# Interactively choose Linux amd64, Linux arm64, Windows amd64, or all artifacts
# from one Linux/Docker workflow. The Dockerfile contains the builder
# environment; the build commands live in this script. Docker runs the build
# with the current user's UID/GID so dist/ files are not owned by root.
chmod +x ./scripts/build-release-linux.sh
./scripts/build-release-linux.sh
```
Non-interactive release builds can pass target names:
```bash
# Build only Linux arm64 and Windows amd64 artifacts.
./scripts/build-release-linux.sh linux-arm64 windows-amd64
```
The binaries are copied to:
```text
dist/linux/gosentry-<version>-linux-amd64
dist/linux/gosentry-<version>-linux-arm64
dist/windows/gosentry-<version>-windows-amd64.exe
```
### Packaging
The `package-*` scripts build the binary for their platform and wrap it in a
distributable archive together with `README.md` and `CHANGELOG.md`:
Windows:
```powershell
scripts\package-windows.bat
```
```text
dist\windows\gosentry-<version>-windows-amd64.zip
```
Linux:
```bash
./scripts/package-linux.sh
```
```text
dist/linux/gosentry-<version>-linux-amd64.tar.gz
dist/linux/gosentry-<version>-linux-arm64.tar.gz
```
The arm64 archive is produced only when the `aarch64-linux-gnu-gcc` cross
compiler is available; otherwise that target is skipped with a message.
The version stamped into the file names and into the binary comes from
`src/app/version.go`.
## 6. CI
Tagged releases are built automatically on both GitHub and Codeberg:
- `.github/workflows/release.yml` — GitHub Actions.
- `.forgejo/workflows/release.yml` — Forgejo Actions (Codeberg).
Both run inside `golang:1.22-bookworm` (the same base image as the
[Dockerfile](../Dockerfile)), install the cross toolchain, and call
`scripts/ci-build-release.sh`, which builds and packages all three artifacts:
```text
dist/linux/gosentry-<version>-linux-amd64.tar.gz
dist/linux/gosentry-<version>-linux-arm64.tar.gz
dist/windows/gosentry-<version>-windows-amd64.zip
```
The Windows binary is cross-compiled with MinGW-w64 from the Linux job, so no
Windows runner is required. Each archive contains the executable plus `README.md`
and `CHANGELOG.md`, matching the local `package-*` scripts.
### Cutting a release
Before tagging:
1. Bump `src/app/version.go`. The tag must match it exactly.
2. Add the version's [CHANGELOG.md](CHANGELOG.md) section.
3. Retake the README screenshots (`images/screenshot_jobs.PNG`,
`images/screenshot_settings.PNG`) if the GUI changed its appearance. This is
easy to forget because nothing fails without it: `README.md` is packaged
inside every release archive and is what the forge shows on the project page,
so a stale shot advertises an application that no longer exists. Take them
from a real build, not from a development run with test data.
4. Run `scripts/test.bat` (or `go vet ./... && go test -race ./...`) and push
`main`, so the tag lands on a commit the forge actually has.
Then create and publish a release with a matching `v` tag on the forge (GitHub
Releases / Codeberg releases). You can do that from the web UI or the CLI, e.g.:
```bash
git tag v0.11.5
git push origin v0.11.5 # and to the Codeberg remote
gh release create v0.11.5 --generate-notes # GitHub; publishes the release
```
Publishing the release triggers the workflow: it strips the leading `v` from
the tag and injects it as the version (so the tag must match `version.go`),
builds the archives, and attaches them to that release. `workflow_dispatch`
also allows a manual, upload-free build to smoke-test the pipeline.
Codeberg publishing needs a repository secret named `RELEASE_TOKEN` (a Codeberg
access token with the `write:repository` scope) under
**Settings → Actions → Secrets**. Without it the build and packaging steps still
succeed, but the upload step fails on authentication and takes the job down with
it, leaving a published release with no attached assets. GitHub needs no such
setup: `softprops/action-gh-release` falls back to the built-in `GITHUB_TOKEN`,
and the workflow already grants it `contents: write`.